Sticky Bomb: Fires a heavy projectile that leaves a pool of resin on the ground, and builds stacks of the Resin debuff on creatures that contact it.Holding creates a locked on target rocket. Rocket: Fires a slower resin ball that inflicts the target with the Resin debuff.This attack costs 1 × Resin per shot, and builds stacks of resin if the target has already been afflicted with the debuff from the homing or pool attack. Shoot with the, which can be held to continue shooting. Needle: Fires a Resin needle, with a maximum of 75 damage per needle.Melee: The only attack that can be used underwater, it strikes with its forward limbs.To cycle through the different projectiles, press Ctrl +, or use the radial wheel menu. While flying, C instead descends while X ascends. It can roar to apply the fear debuff its opponents, like a Yutyrannus, by pressing C while landed.It allows the rider and passengers to use weapons and tools while mounted- on the ground, on vertical surfaces, on- or in- the water, and while flying.It has a 2 seater Saddle, for enhanced transport or fire capacity.It flies with the same maneuverability as a Tapejara, and can hang on vertical surfaces such as walls, cliffs or sequoias with the Space key. It has an Oxygen gauge, which means it can drown. Press Space to take off from the surface. It can swim underwater, either by diving from the sky or walking from the shore.When close to the water surface, press the Space key to "land" and glide on the water surface you take off from the water with the same key. When in an armored state, the Resin gauge is colored orange, and gradually depletes. It costs 1 × Resin every 30 seconds, halves incoming damage, and reduces speed. It can protect itself with a Resin-made armor, by pressing Ctrl + C or via the wheel menu.It passively produces a substance called Resin when Sap is left in its inventory, at a 1:1 rate every 5 seconds.On the left side of the hotbar are three gauges: countdown until the next roar, chosen shooting mode, and Resin stock. While mounted, the list of its abilities is displayed on the bottom left of the screen. The Rhyniognatha Saddle has one rider seat and one passenger seat. The Rhyniognatha converts the Sap inside its inventory into Resin, one at a time every 5 seconds. It can also land on water surface or on irregular surfaces.To land press the same button near the ground.If some poor beast gets eggs laid on it by accident, you might still be able to save it by popping it in a cryopod and freezing out the larvae. The host then incubates a new generation of larvae that can reap its best traits in the process. Harvest that pheromone, and you can mark any creature for the female to lay her eggs on. Their males have a pheromone that invites egg-laying females to use them as hosts. That said, Rhyniognatha-raising isn't for the squeamish. Plus this bug can glue itself to creatures or cargo and carry things around your base! These overgrown earwigs are just what you need to level up your tribe's aerial defenses! And here's a tip: if you crush up the right Arthropleura, you'll get an enzyme that makes Rhyniognatha glue as TEK-disruptive as Dinopithecus dung. Would you believe it also makes a weirdly useful, quick-hardening resin with a variety of uses? It can thicken up its shell for a defensive boost, spray hard bullet-like globs, or squirt soft globs that harden on impact to gum up incoming predators! Domesticated Take this monster bug I'm calling 'Rhyniognatha antiquagenitor' - big enough to headline a horror flick, but still light enough to fly and skate across water. I swear, every new creature I come across here makes me more sure they've all had their genes tampered with.
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